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Fallout-1 без вайна навсегда!

Автор: u_________10 8 сообщений 11513 просмотров
#141249

Предлагаю вам тот самый первый Fallout, что стал подлинной и неоспоримой легендой, тот самый что создал бренд для множества бездушных клонов.

Мигрировав года два назад на Линукс, предпочёл использовать сугубо нативный софт, вайн не рассматривал даже как вариант. По натуре я не геймер, хотя изредка случается поиграть, за всю жизнь "переболел" всего 3 игрушками включая Fallout 1 и только к нему из трёх сохранилась позитивное отношение. Поэтому даже зная его вдоль и поперёк храню его как еслиб это был подлинник Моны Лизы. Пересев на Линукс встал перед выбором, либо отказаться от Моны Лизы либо вайн, НО... Fallout 1 вышел в двух версиях под Win и DOS, порывшись в нете, да с помощью добрых людей по кусочкам собрал я эту дос версию, поигрался с настройками DOSBox'а... и вот.

Если кому то интересна эта игра:

http://gigapeta.com/dl/809480a5d9d7e

Пара замечаний по установке:
1. Разархивиуйте папку "fallout" находящююся в архиве на диск DOS машины.
2. Не забудте настроить звуковую карту, для этого запустите SOUND.EXE.
3. Запускайте FALLOUT.EXE и наслаждайтесь.

Пример настроек DOSBox'а:

text

# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl] # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back) # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # Using your monitor's native resolution with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, overlay, opengl, openglnb. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. # usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true fulldouble=false fullresolution=original windowresolution=original output=surface autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper-0.74.map usescancodes=true

[dosbox] # language: Select another language file. # machine: The type of machine tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value.

language= machine=svga_s3 captures=capture memsize=64

[render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler: Scaler used to enlarge/enhance low resolution modes. # If 'forced' is appended, then the scaler will be used even if the result might not be desired. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0 aspect=false scaler=normal2x

[cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails. # (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to handle. # # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage.

core=auto cputype=pentium_slow cycles=auto #cycleup=10 #cycledown=20

[mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false rate=44100 blocksize=1024 prebuffer=5000

[midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. # See the README/Manual for more details.

mpu401=intelligent mididevice=default midiconfig=

[sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100

[gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine.

gus=false gusrate=44100 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND

[speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=false pcrate=44100 tandy=false tandyrate=44100 disney=false

[joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=false timed=false autofire=false swap34=false buttonwrap=false

[serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=disabled serial2=disabled serial3=disabled serial4=disabled

[dos] # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none).

xms=true ems=false umb=true keyboardlayout=auto

[ipx] # ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec] mount c /home/[ЮЗВЕРЬ]/.dosbox/files c: FALLOUT\FALLOUT.EXE exit

* Обратите внимание строка: "mount c /home/[ЮЗВЕРЬ]/.dosbox/files" указывает на папку которая подключается как диск C моей дос машины и может не соответствовать вашим настройам.

#161086

огромное спасибо! жаль только файлообменник отдает со скоростью 20КБ/с... до вечера тянуть буду :(

upd: сразу не обратил внимания (так жаждал поиграть :) ), при регистрации на фалообменнике скорость повышается до 40КБ/с

#161140

А есть версия Fallout2 для DOS,? он мне как то ближе к сердцу.

#161199
beav228 написал:
Fallout2 для DOS

Судя по всему нет. Где-то в сети находил информацию что для DOS'a и винды выходил только первый Fallout.

#161681

А есть версия Fallout2 для DOS,? он мне как то ближе к сердцу.

Фоллаут 2 был только под Виндовс.

#301491

Фэллаутик родной, рулит однозначно

#301499
"Димитрий" написал:
Мигрировав года два назад на Линукс, предпочёл использовать сугубо нативный софт, вайн не рассматривал даже как вариант........да с помощью добрых людей по кусочкам собрал я эту дос версию, поигрался с настройками DOSBox'а... и вот.

Странный вы какой-то. Вайн вам не подходит, а досбокс - пожалуйста.
От этого fallout нативным стал что ли?

#301632
AnKar написал:
Странный вы какой-то. Вайн вам не подходит, а досбокс - пожалуйста.
От этого fallout нативным стал что ли?

Посмотри на даты. Тему поднял форсер своего сайта.

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